Ditching the top-down perspective, Grand Theft Auto III featured a rather large 3D open world the likes of which hadn’t been seen before. The game that really set the world alight and had droves of players lining up for a copy of the game outside stores, Grand Theft Auto III couldn’t have made a bolder statement on arrival. While the games weren’t all that great themselves, the media storm they kicked up would provide Rockstar with all sorts of notoriety that allowed them to push the boundaries even further and carve a place in the mainstream. The games were criticized for their reckless abandon in their approach toward violence and graphic content in games. The gameplay here constitutes simply running and gunning all over the city and occasionally popping into vehicles and causing all sorts of general mayhem across the city. Both games feature a very skeletal plot that only serves as a way to drive the game forward and introduce new levels to the player. This would go on to form the foundations of the series heading forward and it seems to have been the game’s biggest contribution to the franchise. The first game featured six levels split between 3 main cities – San Andreas, Liberty City, and Vice City. The games themselves aren’t really all that polished and going back to them now only further solidifies how much the franchise has grown beyond its narrow scope and scale. The first two games in the series, developed by DMA Design (later rebranded to Rockstar North), did just well enough for Rockstar and their publishers and parent company, Take-Two Interactive, to greenlight a sequel. ![]() Every Single Mainline GTA Game Explained GTA 1 and 2
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