![]() ![]() By level 7 you can cast Shadow of Moil which essentially gives you advantage to hit plus other nice bonuses. ![]() Half-Elf, go for Elven Accuracy at level 4, Great Weapon Master at level 8. The former is just a cantrip but with the level 14 feature it will boost your damage a lot, the latter is another combat buff for when you really need to beat someone.Ī pure-classed Hexblade Bladelock is phenomenal. You can pick Booming Blade and Holy Weapon. Level 14 is important for Valor Bard, they get to cast a Bard spell then attack as a bonus action, and at that same level they get other Magical Secrets too. Destructive Wave is a massive aoe spell that you can use while in the fray. The first gives you a strong combat buff, the strength based is about raw damage, the dex/wis is for elven accuracy builds. Through the level 10 magical secrets, you can pick Guardian of Nature (Ranger/Druid spell) and Destructive Wave (Paladin). At level 7 you get Greater Invisibility which is a good buff spell. Until then, you can support your party as usual, concentrating on a big spell like Fear and chasing your opponents down with your weapons. As a Bard you don't have many spells to enhance your martial abilities, and this is a "problem" until you get your first magical secrets. Also more chances to attack means more damage over time. Some say that level 6 is an empty level because Lore Bards get early magical secrets and they can pick Booming Blade plus something like Spirit Guardians and get an equivalent to Extra Attack: people seem to forget that magic items exist in DnD, and a Flametongue Longsword in the hands of someone with 2 Attacks is far better than just making 1 attack with booming blade with that same weapon. You get to be a Bard, usually a support class, with the Martial proficiencies you need to be in close combat.
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